Fruit Zombie Survival player stats: waves, kills and collection rates.
Every number below is an official badge award count for this game, read from the Roblox badges API. Award counts describe accounts, not active players — but they are the only real difficulty data this game publishes, and nobody else tabulates it.
How to read these numbers
Every figure on this page is an official badge award count — the game’s own telemetry, not an estimate. They are exact but easy to misread. Four rules:
The percentages use the same basis as the headline figure, so they are comparable with each other but not with any external “player count” claim.
Where these numbers come from
The badge API for the game itself, read 14 October 2026. The ledger held 44 badges at that read. Five entered it between 20 and 22 September: Play 1 hour, Play 10 hours, Play 100 hours and Play 500 hours from the 20 September patch, plus Complete LogueTown, which the ledger added after the 22 September publish. The play-time badges carry real counts, so they appear in their own table below. These are cumulative account counts, which is also why this page cannot tell you how many people are playing right now — that is a different measurement. Status: from the game, all values.
Changed after this read: the 17 October 2026 read lists 47 badges. The three additions are Unlock Ghost Fruit (Limited) at 80 accounts, Discover Perona Secret passive at 7 and Collect every Secret Artifact (No Events) at 0 — so the two rarest entries below are no longer the rarest in the ledger. The tables on this page intentionally keep the 14 October snapshot; the new names and counts live here and on the update log.
Try your own position
Based on badge award counts (official API, checked 14 Oct 2026) — award counts describe accounts, not active players.
How far players actually get (waves)
Kills
Fruit collection
Leaderboard rank
Notable records
Artifact set completion
Six artifact rarity sets existed at this read. Completion counts are tiny — this is the newest and least-finished system in the game.
Play-time badges: how many accounts actually stayed
The 20 September patch added four time-played badges and all four read exactly zero on 21 September. In the weeks since, three of them have been awarded, which turns them from a record of the patch into the only honest “how long do people stay” data the game publishes. Unlike the wave ladders these count hours played, not difficulty — an account that reaches Wave 500 in its first session shows up here only once it has logged an hour.
Read 14 Oct 2026. Play 500 hours reading zero is expected: the badge did not exist before 20 September, so no account has had the time to reach it yet.
What the numbers mean for you
- Wave 25 is the real wall — the ladder drops from 62.6% to 39.2% between 10 and 25. If you are stuck there, it is not you; more than half of all accounts never pass it.
- Fruit collection is brute-force rare: only 1,325 accounts have all 20. If you are at 10 fruits, you are in the top 0.6%.
- Artifacts are unfinished territory: 39 accounts own the Legendary set and 52 the Mythic set. Anything you document there has no competition.
- Secret passives are findable: ~6,800 accounts found Enel’s and ~4,300 found Aokiji’s. Rare, but not mythical.
- The Kitsune event is still paying out: 4,856 accounts had unlocked the limited fruit by the 14 October badge read, and the Shiny Kitsune badge now reads 13 accounts. Unlock odds are still not published — watch the fruit database for updates.
- Play time is now measurable: 106,579 accounts have played an hour, 7,007 have played ten, and 20 have played a hundred. Those badges only existed from 20 September, so the numbers are a floor rather than a total.
Source: Roblox badges API for universe 10654199482, read 14 Oct 2026. Award counts change weekly; this page keeps its check date. Related: scenario tier lists, class builds, diamond farming.
What these numbers cannot tell you
- Live player counts. Badge awards are cumulative, not a concurrent-player measure.
- Win rates or attempt counts. A badge records a result, never how many tries it took.
- Whether a wall is a paywall. The counts show where players stop, not why — the wave page covers the actual causes.
- Class or fruit power. No damage value appears anywhere in badge data.
Frequently asked questions
How many people play Fruit Zombie Survival?
This page cannot answer that honestly. Badge awards are cumulative accounts that ever reached a milestone, not a live player count, and no official concurrent-user figure is published through the badge API. Anything presented as a live number would be a guess.
What is the most impressive badge in the game?
By scarcity, Discover Perona Secret passive is now the rarest badge anyone holds — 7 accounts at the 17 October 2026 read. The Secret artifact set badge sits at 0, so nobody holds it yet. Among the badges below, Shiny Kitsune is the rarest at 13 accounts — the Play 500 hour badge is still on zero. Behind it sit 1M kills at 18 accounts, the Legendary artifact set at 39 and the Mythic set at 52. Wave 500 sits at 471 accounts, and the full twenty-fruit collection at 1,325.
Where do most players stop?
Wave 10 has 1,421,991 awards (about 62.6% of accounts) and Wave 25 has 891,125 (about 39.2%). That single drop is the largest in the game — the wave page explains what changes there.
How current are these numbers?
Checked 14 October 2026 from the official badge API. Because award counts only increase, an older figure understates today’s totals — re-check the date before citing any number from this page.
Why is there no chart of players over time?
Because badge awards are cumulative and were read at a single point in time. Plotting a trend from one snapshot would invent data. When repeated snapshots exist, a trend can be shown honestly.
Every count here comes from the game’s own badge data, read on 14 October 2026. What it means for you is our reading of those numbers. Nobody publishes live player counts or win rates.