Maps & locations · checked 14 Sep 2026

Fruit Zombie Survival maps and the twelve hidden Diamond pickups.

Only 0.78% of accounts have all twelve — and two of them need movement tech.

Map content is the easiest thing online to fake, because a wrong coordinate still looks like a coordinate. So this page stays inside what can actually be shown: the collecting route with a timestamp for every pickup so you can see the exact spot in seconds, the game’s own badge numbers for how rare completion is, and the two named locations community footage has produced. In-game coordinates are not published anywhere and are not invented here.

Watch the route being run

ItzVexo · full guide — codes, diamonds, classes, fruits · community video, September 2026 · player-reported source

The whole hidden-diamond pass is the first two minutes of this video: codes are redeemed before it (0:12), then the creator walks the map and counts the pickups out loud. This is the source for every landmark on this page, including the dock parkour at the end that three of the twelve sit behind.

Jump to the evidence: 0:12 codes redeemed · 0:44 hidden diamond run starts · 1:03 building-gap pickup · 1:20 fountain square · 1:29 dock diamonds + jump attempts · 2:32 class shop and prices · 3:54 fruit shop and rotation · 5:24 artifact crates and drop rates

What it does not prove: the video never completes the last three pickups, so the exact jump input remains the creator’s spoken claim.

The route: twelve pickups, and what each frame actually shows

Every stop below was captured from the walkthrough and inspected frame by frame. The third column says what each picture supports — a visible diamond, a pickup effect, or just the area — because a 7-second sampling interval does not land on every collection moment. The reward is small and the arithmetic is checkable: across the nine pickups the creator collects in one pass, the counter climbs from 4,440 to 4,485about +5 Diamonds each, with a running Hidden diamond X/12 found! banner. We first read that banner as “+10”; the counter says otherwise, so +5 is the number we stand behind.

Video time
Stop
Landmark as shown in the pass
Notes
0:49
1
By the bench at the base of the big tree
straightforward
0:52
2
At a building corner, next to a window
straightforward
0:59
3
On the grass under the trees
straightforward
1:03
4
In the gap between two buildings
straightforward
1:10
5
Beside the seaside stall and its crates
straightforward
1:14
6
Up at a roof overhang / balcony edge
needs a jump
1:20
7
By the trees on the central fountain square
straightforward
1:24
8
In the alley between street buildings
straightforward
1:27
9
On the edge of the wooden dock walkway
last easy one
1:29–2:05
10–12
High on the mooring posts and railings of the boats at the departure dock
needs a jump plus a dash — the creator misses repeatedly and does not finish these on camera
Where the movement tech comes in: the last three sit high on the mooring posts and railings of the boats at the departure dock, and they are the honest low point of the whole set. The creator calls it “jump and dash”, tries several times, falls, and moves on without collecting them — so the location is observed, the exact jump input is still reported, and nobody in this video actually completed them.

The first nine are a gentle loop through town and most players will clear them in one walk. The last three are concentrated at the boat dock and account for most of the frustration you will read about in comments — plan those for when you are fresh, not at the end of a farming session.

How rare is map completion?

Badge
Accounts
What it tells you
Collect all hidden Diamonds
10,688
0.78% — twelve pickups is a finite completion goal, and barely anyone finishes it
Dressrosa completion
405,279
29.5% — the most-completed location milestone in the game
Wave 10
968,144
70% — more accounts clear Wave 10 than finish Dressrosa

Official badge award counts, checked 14 Sep 2026. They describe accounts, not currently active players. All 37 badges, including kills, artifacts and leaderboard milestones, are on the stats page.

The map and the run-start window

One frame caught the run-start window, which answers questions that are otherwise guesswork: the map is chosen before the wave, party size is set there, and the actual location labels are readable.

UI element
What it reads
Map name
Corrida Colosseum, listed under the region label DRESSROSA — the arena is the Corrida Colosseum inside Dressrosa
Difficulty and wave
NORMAL and WAVE 12 — the starting wave is picked up front, not only the map
Party
PARTY SIZE 1–4, CREW 1/4, OPEN, START — the lobby is formed here
Other controls
CHANGE MAP

If you have seen “Corrida Colosseum” written elsewhere — including on this page before this check — that was a fair guess from the region name. The map label is Corrida Colosseum.

Named locations

Location
What is documented
Status
Dressrosa
A story location with a completion badge held by 405,279 accounts — the most-completed milestone in the game, which makes it the clearest “expected progression” marker.
official badge
Corrida Colosseum
An arena used for combat and Diamond farming, shown in a community walkthrough of the Enel class.
reported · single source
Bartholomew Kuma
A boss fought in the Colosseum that drops Diamonds.
reported · single source

Neither the Colosseum nor Kuma is documented by the developer. Treat both as leads to confirm in-game rather than an established farming route — that is why they are labeled reported and not folded into the economy numbers.

How to approach the map

  1. Learn the horde’s lane first. Where zombies funnel matters more than any pickup, and it is the difference between clearing Wave 10 and failing it. See how to play.
  2. Do the twelve in one deliberate session. Take the two jump-dash stops while you are fresh. Ten easy pickups then two movement-tech pickups is a bad order to attempt at the end of a farming run.
  3. Then stop treating the map as income. Repeatable Diamonds come from the quest board and boss resets — the pickups are a one-time badge held by 0.78% of players.
  4. Re-check single-source claims. If the Colosseum route does not exist in your game, the report was wrong or the game changed. This page says so instead of quietly keeping a dead claim.

Frequently asked questions

How many hidden Diamonds are in Fruit Zombie Survival?

Twelve. A community walkthrough published 12 September 2026 shows pickups across the map in sequence, and the game has an official badge for collecting all of them — which is the strongest confirmation available, because badge totals come from the game itself.

Where are the hidden Diamonds?

Public sources show a walking route, not coordinates. The walkthrough covers them between about 0:46 and 2:01 and counts them out loud as it goes, so this page links each timestamp instead of inventing map positions. Two of the twelve need a jump plus a dash, and the creator describes the last one as nearly impossible to reach.

Do hidden Diamond pickups respawn?

Sources describe them as collectible map pickups rather than a per-run loop. Treat them as a one-off completion goal: the “collect all hidden diamonds” badge is held by 10,688 accounts, about 0.78% of players, which fits a finite list rather than a farm.

What is the Corrida Colosseum?

Community footage shows Corrida Colosseum as an arena used for combat and Diamond farming, with a Bartholomew Kuma boss that drops Diamonds. This is a single-source report — confirm it in-game before planning a route around it.

What is the most-completed location in the game?

Dressrosa, by a wide margin: its completion badge is held by 405,279 accounts, about 29.5% of players. Whatever progression the game expects players to reach first, that is it.

How should I collect the hidden Diamonds efficiently?

Do them once, deliberately, in one session. They are spread across the map, two need movement tech, and one is described as nearly impossible — that is a completion run, not an income loop. For repeatable income, use the quest board and boss resets instead.

Why does this page not list exact coordinates?

Because we have not verified each pickup in-game ourselves, and a wrong coordinate is worse than no coordinate. The timestamp links let you see the exact spot in the source video within seconds. Inventing a grid reference would look more authoritative and be less useful.

Next

Evidence: official badge API (official) · twelve gameplay frames from the walkthrough published 12 Sep 2026, each inspected and described above, plus the run-start window (observed) · the jump-and-dash requirement, the Kuma boss drop (reported, spoken or single-source) · in-game coordinates (unknown — unpublished, and not invented here).