Arrow Fruit (Gunko) · fruit panel read 24 Oct 2026 · one 30-wave run

Arrow Fruit: what its four skills do, what they cost, and how to level it.

Band Mythic. Three of the four skills are bought with in-run coins. Level 1 asks for Wave 5 twice.

The Arrow Fruit is a stacking kit: plant arrows, spread them, then spend them on whatever is toughest. Everything below was read off the in-game fruit panel and the in-run upgrade panel in a 24 October 2026 recording — the same day the fruit appeared. It costs 2,500 coins to stop being a one-button fruit and 72,500 to own the whole kit in a single run, so the useful question is not “is it strong” but “what order do I buy in”.

Why this page exists. The fruit database carries one row per fruit, because twenty rows of skill detail is a wall, not a reference. The Arrow Fruit’s four skill prices, its level gate and one run’s worth of measured behaviour do not fit a row — so they live here, the same way the Ghost Fruit guide does.

What it costs, and what that number rests on

The recording was made with the fruit already in hand, so its shop screen shows ARROW as EQUIPPED rather than with a price. The 50,000 Diamonds figure comes from the creator’s own description of the video. That is one claim, not a tag anyone photographed — worth knowing before you save for it, because Diamonds are slow and the shelf rotates.

Screen
Read
Fruit name and band on the panel
ARROW · Mythic
Its state in the daily shelf
EQUIPPED — no Diamond price visible in this recording
The rest of that shelf
Gravity, Dragon, Kitsune, Ghost — all labelled Mythic, all LVL 3 except this one at LVL 0
Shelf refresh and reroll
NEW STOCK IN 22h 06m · reroll 400◆
Account’s Diamond balance at the read
12.2K — under a quarter of the claimed price

The band label matters more than the name here: Arrow shares the Mythic tag with four other fruits on the same screen, including the Halloween event’s Ghost Fruit. It carries no limited badge, which is the difference between it and Kitsune or Ghost.

The four skills, and what each one costs in a run

Skill prices are paid with the coins you pick up during a run — the same coins that buy health and rerolls in the arena. Only YAJIRUSHI comes with the fruit, so the first decision in an Arrow run is when to stop shooting one arrow at a time.

Skill
In-run cost
What the panel says
How it changes your run
YAJIRUSHI
Included
Fire an arrow through a line of enemies, planting 1 arrow in each. Press again to rush along it; the closer to the tip, the harder the hit.
Your opener and your only free skill. Aim it down a lane so the rush carries you out of the clump you just shot into.
AVERSE
2,500
Rain arrows on a circle for 4 seconds, hitting and marking every enemy inside.
The cheapest purchase and the one that changes the fruit. It marks a whole circle at once, which is what the other two skills read from.
PROPAGATION
15.0K
Copy the arrows of the most-loaded enemy in range onto every enemy near it and hit each one, without spending any; an enemy alone doubles its own. An enemy holds up to 50 arrows, a boss as many as GRAND RAPPEL fires.
Your wave-clearing skill: one loaded zombie becomes a source that arms everything around it. Buy it before Wave 20, not after.
GRAND RAPPEL
55.0K
Pull up to 150 nearby arrows, on enemies and in the ground, and fire them at the toughest enemies first.
The boss answer, and the reason the kit wants arrows everywhere before you press it. It spends what YAJIRUSHI, AVERSE and PROPAGATION planted.

Panel text quoted as displayed, from a 640×360 recording; the numbers were re-read frame by frame because the model summary of that video had AVERSE at 3,500. The upgrade panel in the run reads 2,500, twice, so 2,500 is what this page uses.

The kit has an order, and the order is the point. YAJIRUSHI and AVERSE plant and mark arrows, PROPAGATION copies them off the most-loaded enemy onto everything nearby, and GRAND RAPPEL fires up to 150 of them at the toughest targets. Pressing Grand Rappel before the field is loaded is paying 55,000 coins for an empty screen — which is why AVERSE at 2,500 comes first even though it does the least damage per cast.

How to level it

Fruit levels in this game are not bought. Each one is gated behind demonstrated use, and the Arrow Fruit’s first gate is deliberately short:

Level
Requirements on the panel
What that costs you
Level 1
Deal 3K damage with YAJIRUSHI
Kill 50 zombies with it
Reach wave 5 with it, 2 times
Two short runs. The damage and kill bars filled inside the recorded run; the “wave 5, twice” bar was the one still open at 1 / 2.
Level 2 — Level 3
Hidden until reached
Both rows read “Reach level 1 to discover this buff”, so nothing about them is visible until you clear Level 1. What they add is not published anywhere this site can read.
The “Wave 5, twice” bar is the one that stalls people. Damage and kills accumulate on their own as you play, but a wave number does not: the run has to reach Wave 5 with the fruit equipped, and the panel only counts it once per run. A player who dies at Wave 3 twice gets 0 / 2 no matter how many arrows landed. Two clean early runs settle it.

What one 30-wave run showed

The same recording keeps the panel open through a solo Corrida Colosseum run, which is where the price ladder and the behaviour come from:

Read from the run
Value
Where it was played
Corrida Colosseum, normal difficulty, party size 1, on the Franky class
Coins spent on skills
2,500 at AVERSE, 15.0K at PROPAGATION, and the 55.0K GRAND RAPPEL gate stayed open until Wave 30 was already running
Boss seen
Ember Tyrant (Flame) at Wave 30
Max health
344 during the Wave 30 fight, 438 at the break straight after it — none of that comes from the fruit
Fruit progress at the end
Level 1 requirements at 3K / 50 / 1 of 2 clears
Creator’s verdict
“This devil fruit isn’t very strong.” — his opinion after one run, not a measurement

Two things are worth separating here. The Wave 30 Ember Tyrant died fast with the screen full of zombies, and the run still looked uncomfortable, because the kit has no way to stop anything: arrows are damage over time in a game where the dangerous moment is the pile-up. That is also why the 55.0K gate is the wrong first purchase. The player reached Wave 30 with coins in hand and Grand Rappel still unopened, then bought it during that boss and finished the wave with all four skills — the fruit does not need its ultimate to reach Wave 30, it needs arrows already on the field. A slow, a wall or a lane holder in front of it is the missing piece, and that conversation belongs to the classes page and the wave walls, not to a fruit page.

Watch it played on release day

groundon7828 · Arrow Fruit panel, all four skill prices and a solo 30-wave run · player video · October 2026

The first thirty seconds carry the whole reference: the fruit panel with band, the three level bars, then the skill list with 2,500 / 15.0K / 55.0K. The run after it is where the price ladder is confirmed on screen, once per purchase.

Jump to the evidence: 0:14 fruit panel: ARROW, Mythic, Level 0 of 3 · 0:18 skill list — YAJIRUSHI included, AVERSE 2500, PROPAGATION 15.0K, GRAND RAPPEL · 0:36 Corrida Colosseum, normal, party size 1, Franky class · 0:56 AVERSE bought at 2,500 · 2:13 PROPAGATION bought at 15.0K · 3:05 GRAND RAPPEL still priced at 55.0K, Wave 30 Ember Tyrant on screen · 3:25 all four skills unlocked at the Wave 30 break

What it does not prove: one account, one run, one day. The panel numbers are the developer’s own UI and should hold; the run commentary is the creator’s opinion, and the damage figures that would settle “is it strong” were never on screen.

What is still unknown

Frequently asked questions

How much does the Arrow Fruit cost?

The recording this page is built on puts it at 50,000 Diamonds, and that figure comes from the creator’s own video description, not from a price tag on screen. His daily-shop screen lists ARROW as already EQUIPPED, so there is no number next to it to read. Diamonds are the currency the daily fruit shelf uses — the same shelf prices a reroll at 400◆ — so 50,000 is plausible for a Mythic and should still be treated as his figure until you see the tag in your own shop.

What are the Arrow Fruit’s skills and what do they cost in a run?

Four, and only the first is free. YAJIRUSHI comes with the fruit; AVERSE costs 2,500 in-run coins, PROPAGATION 15.0K and GRAND RAPPEL 55.0K — 72,500 coins to own the whole kit in one run, before health upgrades. Those are run coins, not Diamonds, and they are the same price ladder shape as the Ghost Fruit’s 1,000 / 6,000 / 22.0K.

How do I level the Arrow Fruit up?

By using it. Level 1 asks for 3K damage with YAJIRUSHI, 50 kills with it, and reaching Wave 5 with it twice — the second clear is the only bar still open in the recording, reading 1 / 2. Level 2 and 3 are locked and their bonus text is hidden in game until you get there.

What does the Level 1 bonus do?

It reads Your combo finisher throws a paper arrow through up to 3 enemies, planting an arrow in each. That is the fuel line for the rest of the kit: Propagation copies arrows off the most-loaded enemy in range onto everything near it, and Grand Rappel spends them. Before Level 1 your arrow supply comes only from the skills; after it, your normal combo also plants arrows.

Is the Arrow Fruit the Halloween Event fruit?

No evidence says so, and the surfaces point the other way. The Halloween Event’s named additions are the Ghost Fruit, the Perona secret-passive badge and a Secret artifact set — all three carry official badges. The Arrow Fruit carries no limited badge, and it sits on the ordinary daily fruit shelf next to Gravity, Dragon, Kitsune and Ghost rather than behind an event.

Is the Arrow Fruit strong?

The one creator who ran it to Wave 30 said plainly that it “isn’t very strong”, and his own footage backs the shape of that verdict: the kit is pure accumulated arrow damage with no stun, freeze or knockback. What he did show is that it clears a 30-wave Corrida Colosseum solo run and melts the bosses it meets, because arrows keep landing while zombies walk. Treat it as a stacking-damage fruit that needs a body-blocking build beside it, not as a control fruit.

Next

Where this comes from: the in-game fruit panel, the in-run upgrade panel and a 30-wave solo Corrida Colosseum run in a 24 October 2026 recording (groundon7828, complete video read, panel text re-checked frame by frame), plus the game’s official daily shop listing as captured in that recording. The 50,000-Diamond price is the creator’s description, not a tag on screen, and the strength verdict is his opinion.