Fruit Zombie Survival fruits database.
Fruit Zombie Survival has 20 base Devil Fruits, and as of 19 September 2026 every one of them is named — all twenty are listed below, with the Arrow Fruit that arrived on 24 October 2026 as the twenty-first. Each one carries its rarity band and the shop price it was read at. Below that: the bands and their official skip prices, both documented class synergies, and the collection rates from the game’s own badges.
Rarity bands (official skip prices)
Skip prices are the only developer-published price signal (official shop, checked 14 Sep 2026). Diamond prices are not published as a list either — every Diamond figure on this page is an observed shop reading on the date noted, and each listing carries its own stock state. The same screen also prints a rarity label per fruit, which is where the band membership of each named fruit comes from.
Track your fruit set.
Tick what you own, compared against official badge counts. Nothing is uploaded.
No collection badge tier reached yet — the first is 5 different fruits.
Next tier: 5 different fruits at 102,960 accounts (4.4% of all players).
Badge counts are official (read 25 Oct 2026, Welcome badge 2,338,762 accounts as the denominator). All twenty base-fruit names carry a source label on the fruits page.
Named fruits (20 base + Arrow)
How the fruit shop works
The fruit shop is not a fixed menu — it is a daily rotation with limited stock, and that single fact explains most of the frustration new players hit. In a September 2026 walkthrough the panel reads NEW STOCK IN 11h 40m, and the high-tier listings are frequently out of stock on the Diamond side.
NEW STOCK IN 11h 40mNO STOCK on Gravity, Ice, Rubber, Phoenix and Dragon in the same rotationWatch the fruit shop rotate
ItzVexo · fruit shop, prices and playtest · player video · September 2026
The fruit shop opens around 3:54 with the rotation timer, the 400◆ reroll button and the stock state for each listing. The creator then takes Phoenix into PLAYTEST, which is the feature this page leans on when it tells you to test before buying.
Jump to the evidence: 3:54 fruit shop opens · 4:30 prices and stock per fruit · 4:59 PLAYTEST on Phoenix
What it does not prove: this is one rotation on one day. The low-tier prices should hold; which fruit is in stock will not.
What the shop charges, as observed
Read straight off the shop panel in one September 2026 session, so it is seen in-game — but it is one rotation on one day. Prices for the lower tiers should hold; which fruit is in stock will not.
How fruit unlocks actually work
- Reroll: the mechanic exists, but community advice is not to burn your class fund on rerolls. Pick a band you can afford and move on.
- Play test / showcase: try a fruit before buying — free, and it removes the guesswork the shop otherwise forces on you.
- Skip vs unlock: a Robux skip buys the fruit directly; the Diamond route is what most players actually use for classes. Do not confuse the two currencies.
- Synergy beats rarity: the only documented synergy in the game so far pairs a Common fruit with a class to unlock a hidden skill — cheap fruit choices can matter more than an expensive band.
Fruits have levels, not just prices
Buying a fruit is the start of its progression, not the end. A Dragon showcase shows the level panel: Level 0 of 3, with each level gated behind demonstrated use rather than currency.
Completing Level 1 is labelled +25% — a measurable upgrade to the fruit, not a cosmetic one. Higher levels stay LOCKED until the one before is finished. This is the reason a freshly-bought Mythic can feel underwhelming: you bought the shell, and the levels are earned in runs.
A second panel reads differently. The fruit panel for Phoenix (Mythic) was on screen in a September 2026 run with all three levels finished, and its Level 3 gates look nothing like Dragon's Level 1 ones: Kill 5.2K zombies with FUSHICHO (5.2K/5.2K), Heal 45K health with it (45K/45K) and Reach wave 45 on any island (45/45). Two conclusions follow. The requirement set is written per fruit and per level rather than as one shared ladder. And at least one fruit gates its final level behind a fixed wave clear, which makes a fruit's ceiling partly a wave-progress problem and not only a resource one.
The same panel lists four abilities and prices two of them: BLUE FLAME and TALONS come with the fruit, while REBIRTH reads 12.0K and FUSHICHO 45.0K — the same in-run price shape as Dragon's Tail Sweep 14.0K and Ryu’so 52.0K, though which currency those two Phoenix numbers are drawn in was not readable in that clip. Treat the level list as the useful part; the exact costs move.
Watch a finished fruit panel
groundon7828 · Phoenix panel — level requirements, passives and ability prices · player video · September 2026
The run opens on the fruit panel with every Phoenix level already finished, which is the only place the level requirements and the per-level bonuses are readable. The rest of the run is gameplay, not shop data.
Jump to the evidence: 0:06 fruit panel opens on PHOENIX (Mythic) · 0:08 level 3 requirements listed · 0:12 level passives: regen, REBIRTH +50%, FUSHICHO +2s · 0:15 ability list — two included, REBIRTH 12.0K, FUSHICHO 45.0K
What it does not prove: one finished panel is not the rules for the other nineteen fruits, and it does not show what a fruit costs to unlock or how often one drops.
Tail Sweep at 14.0K gold, Ryu’so at 52.0K, and Seiryu at 100K. So a fruit’s power curve is partly a run economy — how far you push before spending gold on health instead.Collection rates (official badges)
Award counts describe accounts, not active players — badge ledger read 3 October 2026, and every share above is computed on that same read. Full telemetry: player stats.
Frequently asked questions
How many fruits are in Fruit Zombie Survival?
The official game description says 20 collectible Devil Fruits, and as of 19 September 2026 all twenty base fruits are named. The last eight names surfaced in two independent September creator videos that were frame-read on 19 September. One more fruit has since landed: the Arrow Fruit, which appeared on the daily shelf on 24 October 2026 as a Mythic with no limited badge — this page lists 21 named fruits and says which source each one rests on. The limited event band sits on top of that base set, and since the 17 October 2026 read it holds two fruits, Kitsune and a Ghost Fruit.
Where did the fruit names come from?
Three evidence tiers, labeled on every row above: names read straight off the in-game daily shop in creator recordings (Light, Wolf, Lightning and most of the prices), the name confirmed by an official unlock badge (Kitsune), and names that so far appear only in the creators’ tier-list labels (Quake, Space, Leopard, Dough, Flame, Magma). Shop stock rotates, so every price keeps the rotation it was read in.
What are the fruit rarity bands and skip prices?
Uncommon 59, Rare 149, Legendary 399 and Mythical 999 Robux skip prices, plus the limited event band (Kitsune and Ghost Fruit). These are official shop signals — a skip buys the fruit without the normal unlock route.
Do skip prices mean Diamond prices?
No. Robux skip prices are the developer-published signal; Diamond prices are not published as a list either. Every Diamond figure on this page is a reading taken off the daily shop screen on the date noted, and the shop rotates with per-listing stock states — one rotation even carried a one-off discount (Ice at a “TODAY ONLY – 50% OFF” price). Confirm the price in your own shop before budgeting around it.
What is the best fruit?
Two September creator videos call Phoenix the strongest and put Dragon below it. Community consensus also treats Mythical and Legendary as the bands worth chasing — but band and pairing matter more than any single name, and the book is still open on a five-week-old game. Note what that claim rests on: Phoenix is a Mythic with no Diamond stock, and its last level asks for a Wave 45 clear, so “best” and “easiest” are not the same purchase.
Can I test a fruit before buying?
Yes — the game includes a play test / showcase mode. One guide’s advice is to showcase first, then buy. It costs nothing and removes guesswork.
Should I reroll for a better fruit?
Rerolls exist, and a creator report says rerolling also refreshes the shop’s fruit stock rather than only your own draw — which explains why it burns a budget so fast. One guide explicitly warns against spending your class fund on them. Sand Fruit is the recommended cheap first pick; reroll when you have spare Diamonds, not while saving for a class.
What is the Ice Devil Fruit synergy?
Pairing the Common Ice Devil Fruit with Aokiji unlocks the hidden skill Brutal Ice — chilled bodies burst into ice when they fall. It is the only class × fruit synergy documented so far, and exactly the kind of thing this database tracks as it is discovered.
What does Fruit Maniac mean?
Fruit Maniac is a collection badge earned by 8,742 accounts (0.37% of players, badge read 25 October 2026). The full twenty-fruit set has been completed by 1,527 accounts — 0.07%.
Is there a Ghost Fruit, and can I get one?
Yes, and it is being unlocked in the game right now rather than sitting in the badge list unused. The official badge “Unlock Ghost Fruit (Limited)” read 537 accounts on 25 October 2026, up from 180 on the 18th and 92 on the 17th, while the Halloween Event runs — and the badge’s rolling past-day count is 49, so it is still being handed out. The fruit itself is Perona’s Horo Horo fruit: in-game the panel titles it GHOST, labels it Mythic, and lists four skills — NEGATIVE comes with the fruit, GHOST RAP costs 1,000 in-run coins, POSSESSION 6,000 and TOKUBETSU 22.0K. Claiming it also pays 400 Diamonds through the in-game achievement “Unlock Horo Horo Fruit !”. What is still unpublished: drop odds (the creator whose run this comes from calls it 0.2%, with no panel to back it), a Diamond or Robux price, and what the Level 2 and Level 3 passives do. The skills, prices and level gates are laid out on the Ghost Fruit guide linked under the fruit table above.
Has anyone unlocked Kitsune?
Yes — and the event is still paying out. The official limited badge for “Unlock Kitsune Fruit ! (Limited)” read zero on 14 September, 104 accounts on 17 September, 393 on 18 September, 802 on 19 September, 1,761 on 21 September, 2,380 on 24 September, 2,584 on 25 September, 3,988 on 2 October, 4,356 on 3 October and 4,856 on 25 October 2026. The rarer “Shiny Kitsune” variant, described in an in-game admin message as a small-chance alternate version, moved off zero for the first time on 18 September; its badge reads 13 accounts on the 24 October read. The matching Kitsune artifact set badge has moved from 3 accounts to 46 on 21 September, 133 on 25 September, 371 on 2 October, 543 on 3 October and 623 on 25 October. Unlock odds are still not published, so treat Kitsune as a live limited event whose odds are unknown, not as a proven upgrade.
How can I help fill this database?
Send the fruit name, the band shown in the shop, and how you saw it (in-game shop, play test, or a dated video) through the contact page. Verified entries are added with their source and date.
Related: scenario tier lists · Run Planner · class builds · diamond farming. Where this comes from: the game’s own shop and badges, player videos from 13–14 Sep 2026, and two September creator recordings frame-read on 19 September 2026 (a daily-shop rotation naming Light, Wolf and Dark’s band, and a Lightning playtest panel). The shelf’s own small print reads: “Each shelf draws 1/4 Mythics, 2/9 Legendaries, 3/7 others. If paid rerolls become unavailable before delivery: 1600 diamonds instead.” — quoted as displayed, not interpreted. Both recordings show a “new stock in” timer (10h 44m and 11h 44m) behind the roughly-12-hour rotation.