Fruit Zombie Survival artifacts: sets, slots and what is still unknown.
Seven rarity sets. Twenty-eight accounts have finished the Legendary set, and thirty-three the Mythic one.
Artifacts were added in early September 2026, which makes them the newest system in the game and the least documented. What follows is the structure, the one buff anyone has shown on screen, and what is still unknown.
What is confirmed
- A free roll exists. Claim it immediately — it costs nothing and the buff persists once equipped.
- Artifacts are equipped from the profile menu, and extra slots unlock with currency.
- Equipped artifacts grant passive buffs, and the game prints the numbers. A Frost Orb (Uncommon) reads in-game: “Deals 3 damage on contact and chills the zombie, slowing it by 35% for 3 seconds.” That is a screenshot-level reading of an item description in a September 2026 walkthrough, not a creator’s summary — and it is one artifact, not a rarity-wide table.
- There are at least 43 artifacts, and possibly 63. Three HUD readings disagree: one session shows
ARTIFACTS 0/63, another showsARTIFACTS 2/43, and two September sessions (13 and 14 Sep) readARTIFACTS 0/43. That is a real conflict, not a rounding difference — either the total grew as artifacts were added, or one panel counts something else. Both figures are reported as-is, and the newer sessions lean toward 43, which three of the four readings support. - The layer was expanded on 14 September. The most recent update video is titled around an "artifacts update" and opens on the collection counter — so the nine-day-old system is still the thing changing week to week, and the numbers below are the ones most likely to move.
- Seven rarity sets exist within that total, each with an official completion badge — the counts are below.
Is there a list of every artifact, and where do you get them?
No, and not for lack of looking. Three things are true at once: the game shows you the artifacts you own and publishes the crate odds for a few rare orbs, but it never prints a complete item table; the pages that do print item names do not show any in-game reading behind them; and the search results for an artifact list still mix this game with others (Hypixel SkyBlock, Stardew Valley). So this page does not have one either — it is the one gap on this site that no amount of writing can close.
What it would take to close it: the item names and their in-game description text, read on screen. The Frost Orb text quoted above is exactly that — a description read off the artifact screen — and it is the model for everything that gets added here. We do not invent item names to fill a table, because a wrong list is worse than an honest gap: you would buy crates chasing an item that does not exist.
The one source worth knowing about: crates, not maps. No map, boss or wave milestone has been documented as dropping an artifact, and the lobby crate screen is the only source anyone has shown on camera. If a location source turns up, it gets added here with the date it was seen.
Set completion, from the game’s own badges
The seventh set is new to this page. The other six have carried badges for weeks; the Secret set got one only in the 17 October 2026 read, at zero accounts. That is expected for a tier added with the 10 October release, and it makes the Secret roll the only collectible with no confirmed holder yet.
Official badge award counts: the first six checked 4 Oct 2026, the Secret set on 17 Oct 2026. Compare these with the collection figures elsewhere: more accounts hold all twenty fruits than hold even the largest artifact set, so artifact completion is rarer still — this is a system almost nobody has finished.
Cost of going deeper
The Diamond column is read from the profile screen, so it is what the game asks for. The Robux column is community-reported and lower than the Diamond equivalent — the same pattern as class prices, where the two columns disagree.
Context for slot 3: 35,000◆ is roughly 25 full quest cycles at about 1,375◆ each. It buys a modifier, not a role — and the completion counts below suggest almost nobody has gone this deep.
Where to place it in your spending order
- Claim the free roll. Free, permanent, no decision required.
- Get a choke and a control skill first. A slot costs more than most classes, and no buff compensates for a lane that does not hold.
- Then slot 2. At 189 R$ it is the cheapest real power increase in the layer, and it applies to every future run.
- Slots 3 and 4 only after Wave 50 is routine. Below that, the same money buys a class that changes your whole run instead of a modifier.
Watch the crate screen
ItzVexo · artifact crates, drop rates and the Frost Orb pull · player video · September 2026
From about 5:24 the creator opens crates with the free rolls from the codes, and the probability panel is visible on screen — that is where the 4.18% figures come from. The pull that follows produces the Frost Orb whose buff text is quoted on this page.
Jump to the evidence: 5:24 crate screen opens · 5:40 drop-rate panel · 6:12 Frost Orb and its buff text
What it does not prove: one pull is not a rate, and a panel showing 4.18% does not tell you what the other 95% contains.
Drop rates: published, and worth reading
The crate screen shows a probability panel instead of hiding the odds. In a September 2026 walkthrough the rare orbs — Fire Orb, Wind Orb, Poison Orb, Frost Orb — each read 4.18%. That is a small slice per rare, and it is the real reason the artifact sets have only a few dozen holders: you are not unlucky, the panel is honest and the odds are simply long.
What is still unknown
- Rarity-wide stat ranges. What a Legendary drop does compared with a Common one is not documented — one artifact has a description and nothing comparable does.
- Stat ranges per rarity. The single observed buff is one artifact, not a rarity-wide table.
- Set bonuses. Whether completing a set grants anything beyond the badge is not documented.
- Stacking rules. Whether identical effects stack, and how, is not confirmed.
Frequently asked questions
What are artifacts in Fruit Zombie Survival?
A separate progression layer added in early September 2026. You roll artifacts, equip them, and they grant passive buffs during runs. They are not classes and not fruits — a third system sitting alongside both.
How do I get artifacts?
The game gives you a free artifact roll — claim it before anything else, because it costs nothing and the buff is permanent once equipped. Further rolls and slots are the part that costs currency. Joining the developer’s Roblox group is reported to grant one free weekly roll from the crate menu — the game does not document that on this page, so treat it as a player report. There is no location table: artifacts come from crates, not from map spawns, and nobody has documented otherwise.
What do artifacts actually do?
One buff has been described by a creator as roughly 3 damage on contact plus a chill that slows zombies about 35% for 3 seconds. That figure is <b>reported, not confirmed</b> — treat it as a lead. Damage ranges per rarity, drop rates and set bonuses are not published at all.
How many artifact sets are there?
Seven rarity sets: Common, Uncommon, Rare, Epic, Legendary, Mythic and Secret. The first six carry completion badges that read from 480 accounts down to 28, and the Secret set badge — “Collect every Secret Artifact (No Events)” — first appeared in the 17 October 2026 ledger read at zero accounts.
How much do artifact slots cost?
Slots 2, 3 and 4 are community-reported at 189 / 429 / 899 R$, with the first slot apparently free. Reported prices, not official ones — see the shop page.
Are artifacts worth investing in?
Slot 2 maybe, slot 3 no. Slot 2 costs 5,000◆ and adds a permanent passive — reasonable once your composition works. Slot 3 costs 35,000◆, more than Enel, for the same kind of modifier; below Wave 50 that money buys a class that changes your whole run instead. The completion counts agree: only a few dozen accounts hold the top sets.
Where can I find a list of every artifact?
Nowhere public yet — including here. The game shows the artifacts you own and the crate odds for a few rare orbs, but no complete item table; the pages that do publish item names do not show where the names came from, and the search results still mix in other games (SkyBlock, Stardew Valley). What this page would need to publish a list is the item names and their description text read on screen. Until that exists, only the set structure and the one quoted buff are documented.
Do artifacts drop on maps, or only from crates?
Crates. No map, boss or wave milestone has been documented as dropping an artifact, and there is no location list for them — the crate screen in the lobby is the only source anyone has shown. If a location source appears, it goes here with its date.
Why is there no artifact tier list?
Because ranking requires knowing what each artifact does, and the game does not publish that. A tier list built on two data points would be a guess dressed as research. What is known is the set structure, the slot costs and the one observed buff.
Next
Spending order
Where artifact slots belong relative to classes and fruits.
SHOPAll reported prices
Classes, passes, packs, consumables and slots in one table.
CODESFree artifact rolls
Several codes pay Artifact Crate Rolls — a free look at the layer.
Where this comes from: the game’s set-completion badges, plus the artifact screen, drop-rate panel and slot costs seen in a September 2026 video. Robux slot prices come from a single source. What each item rolls, stat ranges, set bonuses and stacking are not public.