Economy · artifacts · the newest layer

Fruit Zombie Survival artifacts: sets, slots and what is still unknown.

Six rarity sets. Two accounts have finished the Legendary one. Nobody has written down what most of them do.

Artifacts were added in early September 2026, which makes them the newest system in the game and the least documented. Most pages fill that gap with invented stat ranges. This one lists the structure that is verifiable, the one effect someone actually reported by a creator, and the specific things that are still unknown.

What is confirmed

Set completion, from the game’s own badges

Set
Accounts
What the number means
Common set
89
The only set with a double-digit holder count — and it is still under a hundred.
Uncommon set
32
Roughly a third of the Common figure.
Rare set
16
Fewer accounts than there are classes in the game.
Epic set
14
Statistically indistinguishable from Rare.
Legendary set
2
Two accounts, ever.
Mythic set
3
Three accounts, ever.

Official badge award counts, checked 14 Sep 2026. Compare these with the collection figures elsewhere: 277 accounts hold all twenty fruits, so artifact completion is rarer still — this is a system almost nobody has finished.

Cost of going deeper

Slot
Diamond cost
Reported Robux cost
What it buys
Slot 1
free
Your first equipped artifact — claim the free roll and use it.
Slot 2
5,000◆
189 R$
A second buff at once, and cheaper than any class above Nami.
Slot 3
35,000◆
429 R$
The most expensive single upgrade on this site — more than Enel (32,000◆).
Slot 4
locked
899 R$
Locked in the profile view at the time of the walkthrough; no unlock path documented.

The Diamond column is read from the profile screen, so it is what the game asks for. The Robux column is community-reported and lower than the Diamond equivalent — the same pattern as class prices, where the two columns disagree.

Context for slot 3: 35,000◆ is roughly 25 full quest cycles at about 1,375◆ each. It buys a modifier, not a role — and the completion counts below suggest almost nobody has gone this deep.

Where to place it in your spending order

  1. Claim the free roll. Free, permanent, no decision required.
  2. Get a choke and a control skill first. A slot costs more than most classes, and no buff compensates for a lane that does not hold.
  3. Then slot 2. At 189 R$ it is the cheapest real power increase in the layer, and it applies to every future run.
  4. Slots 3 and 4 only after Wave 50 is routine. Below that, the same money buys a class that changes your whole run instead of a modifier.

Drop rates: published, and worth reading

The crate screen shows a probability panel instead of hiding the odds. In a September 2026 walkthrough the rare orbs — Fire Orb, Wind Orb, Poison Orb, Frost Orb — each read 4.18%. That is a small slice per rare, and it is the real reason the artifact sets have two or three holders: you are not unlucky, the panel is honest and the odds are simply long.

Do that math before buying rolls. 4.18% for one specific rare is roughly one crate in twenty-four, and crates are the part you pay for. Free rolls and the Artifact Crate Roll codes exist so you can sample the layer without paying for those odds.

What is still unknown

Why this page is short on purpose: the honest state of artifact knowledge is small, and padding it with plausible numbers would make every other page on this site less trustworthy. When more of the layer is verified — in-game or on video — this page grows.

Frequently asked questions

What are artifacts in Fruit Zombie Survival?

A separate progression layer added in early September 2026. You roll artifacts, equip them, and they grant passive buffs during runs. They are not classes and not fruits — a third system sitting alongside both.

How do I get artifacts?

The game gives you a free artifact roll — claim it before anything else, because it costs nothing and the buff is permanent once equipped. Further rolls and slots are the part that costs currency.

What do artifacts actually do?

One buff has been described by a creator as roughly 3 damage on contact plus a chill that slows zombies about 35% for 3 seconds. That figure is <b>reported, not verified</b> — we could not confirm it from a screen capture, so treat it as a lead. Damage ranges per rarity, drop rates and set bonuses are not published at all.

How many artifact sets are there?

Six rarity sets: Common, Uncommon, Rare, Epic, Legendary and Mythic. Each has an official completion badge, and the counts are extremely low — Legendary has 2 accounts, Mythic has 3.

How much do artifact slots cost?

Slots 2, 3 and 4 are community-reported at 189 / 429 / 899 R$, with the first slot apparently free. Reported prices, not official ones — see the shop page.

Are artifacts worth investing in?

Not before the basics. A slot costs more than most classes, and the buffs are small compared with a choke that holds or a control skill that works. Invest once classes and positioning survive Wave 25 — the completion counts suggest almost nobody has gone deep here yet.

Why is there no artifact tier list?

Because ranking requires knowing what each artifact does, and the game does not publish that. A tier list built on two data points would be a guess dressed as research. What is known is the set structure, the slot costs and the one observed buff.

Next

Evidence: official badge API (official) · the 63-artifact total, the Frost Orb description, the drop-rate panel and the Diamond slot costs read from a September 2026 walkthrough (observed) · Robux slot prices single-source (observed) · slot prices, single-source (reported) · drop rates, stat ranges, set bonuses and stacking (unknown).